tag:blogger.com,1999:blog-7958114281694663357.post5519376698766886557..comments2015-04-09T10:27:38.457-04:00Comments on Kongiophobia: My Silent SaboteurUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7958114281694663357.post-6600103173484594452009-01-05T09:42:00.000-05:002009-01-05T09:42:00.000-05:00I actually DID mean Shoot! Thanks, typo fixed. As ...I actually DID mean Shoot! Thanks, typo fixed. As for Kongai, people may find it fun but I'm comparing it to the games uploaded by ArmorGames. ArmorGames has two games (Sonny and Achievement Unlocked) that are better rated then Kongai. Heck, Kongai isn't even on the first page of highly rated games, it's near the bottom of the second, so there are 26 games better then Kongai. As with Shoot.. well..<BR/><BR/>It would make sense to restrict your vision in a circle IF this game was in the view of the player. It's in bird's-eye view, so why is there a circle blocking the screen? I would have liked it to be transparent, set to about %50 alpha, but now it's blocking the screen.<BR/><BR/>The problem with the guards is the plot. If their "eyesight" was actually a flashlight because the room was dark, then I would have no problem with it. However, the room is not dark, so they have very poor eyesight. As for the seeing-through walls, it's very easy to fix that. Emanuele Feronato even did a tutorial on that: http://www.emanueleferonato.com/2007/04/29/create-a-flash-game-like-security-part-2/<BR/><BR/>Also, it's hard to excuse the fact that a guard can walk RIGHT PAST a dead body and not notice it. That's kind of the entire point of dragging a dead body away.<BR/><BR/>I'm also aware that NinjaCow is a friend of DrNeroCFhttps://www.blogger.com/profile/02647467075061128616noreply@blogger.comtag:blogger.com,1999:blog-7958114281694663357.post-10357918235081988302008-12-31T10:54:00.000-05:002008-12-31T10:54:00.000-05:00I was going to review that, heh.First of all, Shoo...I was going to review that, heh.<BR/><BR/>First of all, Shootorials is meant to be boring as all tutorials are because they are supposed to be informative. Unless you meant Shoot!, it is kinda dumb to say they're dull. Maybe Kongai for some people but you can't say it as a whole.<BR/><BR/>To note that this is a game about sabotage, it makes some sense to restrict your vision to a circle. (Believe me, Jindo is doing that too for his new zombie game) It wasn't executed properly though. I have to agree with the sneak button. I believed NinjaCow did that in purpose but god, it's annoying.<BR/><BR/>And it is indeed not lazy programming to make these guards superman. This was rather inevitable but NinjaCow should have done a better job in design (Classroom series did an amazing job).<BR/><BR/>And NinjaCow is a friend of DrNeroCF. He gave permission to make those Ninjacow Adventures (and admittedly stole FairlyObvious who is DrNeroCF's girlfriend).JudeMaverickhttps://www.blogger.com/profile/04442902427532695897noreply@blogger.com